尽管近年来,在无单眼制造商的人类运动捕获上取得了重大进展,但最先进的方法仍然很难在遮挡场景中获得令人满意的结果。有两个主要原因:一个是遮挡的运动捕获本质上是模棱两可的,因为各种3D姿势可以映射到相同的2D观测值,这总是导致不可靠的估计。另一个是没有足够的封闭人类数据可用于训练健壮的模型。为了解决这些障碍,我们的钥匙界是使用非封闭式人类数据来学习以自我监督策略的封闭人类的联合时空运动。为了进一步减少合成数据和实际遮挡数据之间的差距,我们构建了第一个3D遮挡运动数据集〜(Ocmotion),可用于训练和测试。我们在2D地图中编码运动,并在非封闭数据上合成遮挡,以进行自我监督训练。然后,设计空间层层以学习联合级别的相关性。博学的先前降低了闭塞的歧义,并且对各种遮挡类型具有坚固态度,然后采用这些类型来帮助封闭的人类运动捕获。实验结果表明,我们的方法可以从具有良好概括能力和运行时效率的遮挡视频中产生准确且相干的人类动作。数据集和代码可在\ url {https://github.com/boycehbz/chomp}上公开获得。
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Blind image quality assessment (BIQA) remains challenging due to the diversity of distortion and image content variation, which complicate the distortion patterns crossing different scales and aggravate the difficulty of the regression problem for BIQA. However, existing BIQA methods often fail to consider multi-scale distortion patterns and image content, and little research has been done on learning strategies to make the regression model produce better performance. In this paper, we propose a simple yet effective Progressive Multi-Task Image Quality Assessment (PMT-IQA) model, which contains a multi-scale feature extraction module (MS) and a progressive multi-task learning module (PMT), to help the model learn complex distortion patterns and better optimize the regression issue to align with the law of human learning process from easy to hard. To verify the effectiveness of the proposed PMT-IQA model, we conduct experiments on four widely used public datasets, and the experimental results indicate that the performance of PMT-IQA is superior to the comparison approaches, and both MS and PMT modules improve the model's performance.
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Optical coherence tomography (OCT) captures cross-sectional data and is used for the screening, monitoring, and treatment planning of retinal diseases. Technological developments to increase the speed of acquisition often results in systems with a narrower spectral bandwidth, and hence a lower axial resolution. Traditionally, image-processing-based techniques have been utilized to reconstruct subsampled OCT data and more recently, deep-learning-based methods have been explored. In this study, we simulate reduced axial scan (A-scan) resolution by Gaussian windowing in the spectral domain and investigate the use of a learning-based approach for image feature reconstruction. In anticipation of the reduced resolution that accompanies wide-field OCT systems, we build upon super-resolution techniques to explore methods to better aid clinicians in their decision-making to improve patient outcomes, by reconstructing lost features using a pixel-to-pixel approach with an altered super-resolution generative adversarial network (SRGAN) architecture.
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In the scenario of black-box adversarial attack, the target model's parameters are unknown, and the attacker aims to find a successful adversarial perturbation based on query feedback under a query budget. Due to the limited feedback information, existing query-based black-box attack methods often require many queries for attacking each benign example. To reduce query cost, we propose to utilize the feedback information across historical attacks, dubbed example-level adversarial transferability. Specifically, by treating the attack on each benign example as one task, we develop a meta-learning framework by training a meta-generator to produce perturbations conditioned on benign examples. When attacking a new benign example, the meta generator can be quickly fine-tuned based on the feedback information of the new task as well as a few historical attacks to produce effective perturbations. Moreover, since the meta-train procedure consumes many queries to learn a generalizable generator, we utilize model-level adversarial transferability to train the meta-generator on a white-box surrogate model, then transfer it to help the attack against the target model. The proposed framework with the two types of adversarial transferability can be naturally combined with any off-the-shelf query-based attack methods to boost their performance, which is verified by extensive experiments.
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Weakly-supervised temporal action localization (WTAL) learns to detect and classify action instances with only category labels. Most methods widely adopt the off-the-shelf Classification-Based Pre-training (CBP) to generate video features for action localization. However, the different optimization objectives between classification and localization, make temporally localized results suffer from the serious incomplete issue. To tackle this issue without additional annotations, this paper considers to distill free action knowledge from Vision-Language Pre-training (VLP), since we surprisingly observe that the localization results of vanilla VLP have an over-complete issue, which is just complementary to the CBP results. To fuse such complementarity, we propose a novel distillation-collaboration framework with two branches acting as CBP and VLP respectively. The framework is optimized through a dual-branch alternate training strategy. Specifically, during the B step, we distill the confident background pseudo-labels from the CBP branch; while during the F step, the confident foreground pseudo-labels are distilled from the VLP branch. And as a result, the dual-branch complementarity is effectively fused to promote a strong alliance. Extensive experiments and ablation studies on THUMOS14 and ActivityNet1.2 reveal that our method significantly outperforms state-of-the-art methods.
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Photometric stereo recovers the surface normals of an object from multiple images with varying shading cues, i.e., modeling the relationship between surface orientation and intensity at each pixel. Photometric stereo prevails in superior per-pixel resolution and fine reconstruction details. However, it is a complicated problem because of the non-linear relationship caused by non-Lambertian surface reflectance. Recently, various deep learning methods have shown a powerful ability in the context of photometric stereo against non-Lambertian surfaces. This paper provides a comprehensive review of existing deep learning-based calibrated photometric stereo methods. We first analyze these methods from different perspectives, including input processing, supervision, and network architecture. We summarize the performance of deep learning photometric stereo models on the most widely-used benchmark data set. This demonstrates the advanced performance of deep learning-based photometric stereo methods. Finally, we give suggestions and propose future research trends based on the limitations of existing models.
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With the success of Vision Transformers (ViTs) in computer vision tasks, recent arts try to optimize the performance and complexity of ViTs to enable efficient deployment on mobile devices. Multiple approaches are proposed to accelerate attention mechanism, improve inefficient designs, or incorporate mobile-friendly lightweight convolutions to form hybrid architectures. However, ViT and its variants still have higher latency or considerably more parameters than lightweight CNNs, even true for the years-old MobileNet. In practice, latency and size are both crucial for efficient deployment on resource-constraint hardware. In this work, we investigate a central question, can transformer models run as fast as MobileNet and maintain a similar size? We revisit the design choices of ViTs and propose an improved supernet with low latency and high parameter efficiency. We further introduce a fine-grained joint search strategy that can find efficient architectures by optimizing latency and number of parameters simultaneously. The proposed models, EfficientFormerV2, achieve about $4\%$ higher top-1 accuracy than MobileNetV2 and MobileNetV2$\times1.4$ on ImageNet-1K with similar latency and parameters. We demonstrate that properly designed and optimized vision transformers can achieve high performance with MobileNet-level size and speed.
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Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving $15\times \sim 24\times$ storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., $18.04$ms (iPhone 13) for rendering one $1008\times756$ image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR $26.15$ vs. $25.91$ on the real-world forward-facing dataset).
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of $\sim$75M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development.
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